Files
envi-code/SourceCode/Code2026/tg_shs/shs_pipebase/TDbEquWorldDraw.h
T
gjm 164968b62e chore
把非utf8-bom编码的cpp/h文件改为 utf8 bom 编码, msvc识别utf8编码时,如果不是bom格式的,会使用当前cp_oem来解码.
2026-10-04 00:04:20 +08:00

209 lines
7.6 KiB
C++

//========================================================================
// Copyright (C), 1994-2011, Beijing Tangent Engineering Software Co.Ltd.
// = FileName : TDbEquWorldDraw.h
// = Version : 1.0
// = Author : hh
// = CreateDate : 2011-09-27
// = Description : 用于实现设备的遮挡时,从设备图块中提取所有的图元
// = Maintainers :
//========================================================================
#ifndef _TDBQUEWORLDDRAW_H_
#define _TDBQUEWORLDDRAW_H_
#if _MSC_VER > 1000
#pragma once
#endif
class TDbEquWorldDraw;
class TDbEquWorldGeometry : public AcGiWorldGeometry
{
public:
ACRX_DECLARE_MEMBERS(TDbEquWorldGeometry);
TDbEquWorldGeometry(TDbEquWorldDraw* pMode);
virtual ~TDbEquWorldGeometry();
virtual void setExtents(AcGePoint3d *pNewExtents) const;
virtual void startAttributesSegment();
virtual void getModelToWorldTransform(AcGeMatrix3d&) const;
virtual void getWorldToModelTransform(AcGeMatrix3d&) const;
virtual Adesk::Boolean pushModelTransform(const AcGeVector3d & vNormal);
virtual Adesk::Boolean pushModelTransform(const AcGeMatrix3d & xMat);
virtual Adesk::Boolean popModelTransform();
#if ADS > 19
virtual Adesk::Boolean edge(const AcArray<AcGeCurve2d*>& edges) const;
#endif
// draw functions
virtual Adesk::Boolean circle(
const AcGePoint3d& center,
const double radius,
const AcGeVector3d& normal) const;
virtual Adesk::Boolean circle(
const AcGePoint3d& first,
const AcGePoint3d& second,
const AcGePoint3d& third) const;
virtual Adesk::Boolean circularArc(
const AcGePoint3d& center,
const double radius,
const AcGeVector3d& normal,
const AcGeVector3d& startVector,
const double sweepAngle,
const AcGiArcType arcType = kAcGiArcSimple) const;
virtual Adesk::Boolean circularArc(
const AcGePoint3d& start,
const AcGePoint3d& point,
const AcGePoint3d& end,
const AcGiArcType arcType = kAcGiArcSimple) const;
#ifdef _WIN64
virtual Adesk::Boolean polyline(
const Adesk::UInt32 nbPoints,
const AcGePoint3d* pVertexList,
const AcGeVector3d* pNormal = NULL,
Adesk::LongPtr lBaseSubEntMarker = -1) const;
#else
virtual Adesk::Boolean polyline(
const Adesk::UInt32 nbPoints,
const AcGePoint3d* pVertexList,
const AcGeVector3d* pNormal = NULL,
Adesk::Int32 lBaseSubEntMarker = -1) const;
#endif
virtual Adesk::Boolean polygon(
const Adesk::UInt32 nbPoints,
const AcGePoint3d* pVertexList) const;
virtual Adesk::Boolean mesh(
const Adesk::UInt32 rows,
const Adesk::UInt32 columns,
const AcGePoint3d* pVertexList,
const AcGiEdgeData* pEdgeData = NULL,
const AcGiFaceData* pFaceData = NULL,
const AcGiVertexData* pVertexData = NULL) const;
virtual Adesk::Boolean mesh(
const Adesk::UInt32 rows,
const Adesk::UInt32 columns,
const AcGePoint3d* pVertexList,
const AcGiEdgeData* pEdgeData = NULL,
const AcGiFaceData* pFaceData = NULL,
const AcGiVertexData* pVertexData = NULL,
const bool bAutoGenerateNormals = true) const;
virtual Adesk::Boolean shell(
const Adesk::UInt32 nbVertex,
const AcGePoint3d* pVertexList,
const Adesk::UInt32 faceListSize,
const Adesk::Int32* pFaceList,
const AcGiEdgeData* pEdgeData = NULL,
const AcGiFaceData* pFaceData = NULL,
const AcGiVertexData* pVertexData = NULL,
const struct resbuf* pResBuf = NULL) const;
virtual Adesk::Boolean shell(
const Adesk::UInt32 nbVertex,
const AcGePoint3d* pVertexList,
const Adesk::UInt32 faceListSize,
const Adesk::Int32* pFaceList,
const AcGiEdgeData* pEdgeData = NULL,
const AcGiFaceData* pFaceData = NULL,
const AcGiVertexData* pVertexData = NULL,
const struct resbuf* pResBuf = NULL,
const bool bAutoGenerateNormals = true) const;
virtual Adesk::Boolean text(
const AcGePoint3d& position,
const AcGeVector3d& normal,
const AcGeVector3d& direction,
const double height,
const double width,
const double oblique,
const TCHAR* pMsg) const;
virtual Adesk::Boolean text(
const AcGePoint3d& position,
const AcGeVector3d& normal,
const AcGeVector3d& direction,
const TCHAR* pMsg,
const Adesk::Int32 length,
const Adesk::Boolean raw,
const AcGiTextStyle &pTextStyle) const;
virtual Adesk::Boolean ray(const AcGePoint3d&, const AcGePoint3d&) const;
virtual Adesk::Boolean xline(const AcGePoint3d&, const AcGePoint3d&) const;
virtual Adesk::Boolean pline(
const AcDbPolyline& lwBuf,
Adesk::UInt32 fromIndex = 0,
Adesk::UInt32 numSegs = 0) const;
virtual Adesk::Boolean draw(AcGiDrawable*) const;
virtual Adesk::Boolean pushClipBoundary(AcGiClipBoundary * pBoundary);
virtual void popClipBoundary();
#if ADS > 17
virtual AcGeMatrix3d pushPositionTransform (AcGiPositionTransformBehavior behavior, const AcGePoint3d& offset);
virtual AcGeMatrix3d pushPositionTransform (AcGiPositionTransformBehavior behavior, const AcGePoint2d& offset);
virtual AcGeMatrix3d pushScaleTransform (AcGiScaleTransformBehavior behavior, const AcGePoint3d& extents);
virtual AcGeMatrix3d pushScaleTransform (AcGiScaleTransformBehavior behavior, const AcGePoint2d& extents);
virtual AcGeMatrix3d pushOrientationTransform (AcGiOrientationTransformBehavior behavior);
virtual Adesk::Boolean polyline(const AcGiPolyline& polylineObj) const;
virtual Adesk::Boolean polyPolyline (Adesk::UInt32 nbPolylines, const AcGiPolyline* pPolylines) const;
virtual Adesk::Boolean polyPolygon(const Adesk::UInt32 numPolygonIndices, const Adesk::UInt32* numPolygonPositions, const AcGePoint3d* polygonPositions, const Adesk::UInt32* numPolygonPoints, const AcGePoint3d* polygonPoints, const AcCmEntityColor* outlineColors = NULL, const AcGiLineType* outlineTypes = NULL, const AcCmEntityColor* fillColors = NULL, const AcCmTransparency* fillOpacities = NULL) const;
virtual Adesk::Boolean image(const AcGiImageBGRA32& imageSource, const AcGePoint3d& position, const AcGeVector3d& u, const AcGeVector3d& v, TransparencyMode transparencyMode = kTransparency8Bit)const;
virtual Adesk::Boolean rowOfDots(int count,const AcGePoint3d& start,const AcGeVector3d& step) const;
virtual Adesk::Boolean ellipticalArc(const AcGePoint3d& center,const AcGeVector3d& normal,double majorAxisLength,double minorAxisLength,double startDegreeInRads,double endDegreeInRads,double tiltDegreeInRads,AcGiArcType arcType = kAcGiArcSimple) const;
#endif // ADS>17
protected:
TDbEquWorldDraw* m_pMode;
int m_nPart;
};
class TDbEquWorldDraw : public AcGiWorldDraw
{
friend class TDbEquWorldGeometry;
public:
ACRX_DECLARE_MEMBERS(TDbEquWorldDraw);
TDbEquWorldDraw();
virtual ~TDbEquWorldDraw();
void VirtualWordDraw(AcDbEntity* pEnt);
void SetTransMatrix(const AcGeMatrix3d& mat);
void SetComplexCurvePtr(TComplexCurve* pCompCurve);
void SetCurveSegmentPtr(TDPtrList<TGGeCurveSegment>* pLstCurSegs);
void SetExcluding(const TComplexCurve& comCurve);
void ClearExcluding();
protected:
void AddCurveElement(AcGePoint3d pt1, AcGePoint3d pt2, AcGePoint3d pt3, double nWidth = 0);
void AddCurveElement(AcGePoint3d ptS, AcGePoint3d ptE, double nWidth = 0);
BOOL Excluding(const TCurveElement elem);
virtual AcGiRegenType regenType() const;
virtual Adesk::Boolean regenAbort() const;
virtual AcGiSubEntityTraits& subEntityTraits() const;
virtual AcGiGeometry* rawGeometry() const;
virtual AcGiContext* context();
virtual AcGiWorldGeometry& geometry() const;
virtual Adesk::Boolean isDragging() const;
virtual double deviation(const AcGiDeviationType, const AcGePoint3d&) const;
virtual Adesk::UInt32 numberOfIsolines() const;
protected:
AcGiSubEntityTraits* m_pSubEntityTraits;
AcGiWorldGeometry* m_pGeometry;
TDb::TCurveElement m_elemCurve;
TComplexCurve* m_pCompCuve;
AcGeMatrix3d m_matTrans;
TDPtrList<TGGeCurveSegment>* m_pLstCurSegs;
TComplexCurve m_curExclude;
double m_dPScale;
};
#endif // _TDBQUEWORLDDRAW_H_