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envi-code/SourceCode/Code2026/tg_shs/inc/TArch/dbCrossStair.h
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2026-09-28 15:28:50 +08:00

237 lines
7.9 KiB
C++

#ifndef __DBCROSSSTAIR_H
#define __DBCROSSSTAIR_H
#include "DbPolyPathEnt.h"
#include "dbStair.h"
// 楼梯的标志
class TDbSymbArrow;
class TDbHandRail;
class TDbSlab;
#define OFFSET_LEFT 0 //左边上楼
#define OFFSET_RIGHT 1 //右边上楼
#define SFEX_INRAIL 0x10000 //设置内侧扶手,TArch8
// 剪刀楼梯
class TARCH_EXP TDbCrossStair: public TDbPolyPathEnt { //为支持栏杆的绊定
DECLARE_TENTBASE();
ACRX_DECLARE_MEMBERS(TDbCrossStair);
private:
const static Adesk::UInt8 g_nVersion;
protected:
double m_nStepHeight; //踏步高
double m_nStepWidth; //踏步宽
double m_nStairWidth; //梯段段宽
double m_nSlabSize; //休息平台左上尺寸
double m_nSlabSizeUR; //休息平台右上尺寸
double m_nSlabSizeLR; //休息平台右下尺寸
XPoint m_ptLocation; //左上角位置
double m_nRotation; //旋转角度
Adesk::UInt8 m_nStepNum; //楼梯步数
double m_nSpaceWidth; //楼梯间尺寸
double m_nRailHeight; //扶手高度
double m_nRailWidth; //扶手宽度
double m_nRailDistToSide; //扶手距离边
double m_nRailDist; //扶手伸出距离
Adesk::UInt8 m_nStairFlag; //楼层标记: 0--首层, 1--中间层, 2--顶层
Adesk::UInt8 m_nStartSide; //起步的一侧
Adesk::UInt8 m_nSideFlag; //首层有地下室或顶层有出屋面时的梯段标志: 0--无, 1--左侧, 2--右侧
Adesk::Int16 m_nSectStepNum;//剖断步数
double m_dSectRotation; //剖断线旋转角度
double m_dTextHeight; //字高
Adesk::UInt32 m_nFlagEx;
double m_nBeamHeight; //边梁高,坡道专用
double m_nBeamThick; //边梁厚度
double m_nSlabThick; //板厚或梁厚
AcDbHardPointerId m_idLayerHand3d, m_idLayerStep3d, m_idLayerBeam3d, m_idLayerRail3d;
AcDbHardPointerId m_idLayerText,m_idLayerArrow,m_idTextStyle;
Adesk::UInt8 m_nViewCtrl; //视图控制:0-自动(由楼层决定);1-禁止3D;2-禁止2D
public:
TDbCrossStair();
~TDbCrossStair();
virtual BOOL IsValid() const;
virtual bool IsModelEntity() const{return true;}
virtual bool IsClipMe(const TEntityBase* pEnt=NULL)const;//ok
virtual void CopyPropertiesFrom(AcDbEntity *pSrcEntity, unsigned gMatchFlag);
// Overriden function from AcDbEntity
virtual Acad::ErrorStatus subGetClassID(CLSID* pClsid) const;
virtual Acad::ErrorStatus dwgInFields (AcDbDwgFiler*);
virtual Acad::ErrorStatus dwgOutFields(AcDbDwgFiler*) const;
virtual Acad::ErrorStatus dxfInFields (AcDbDxfFiler*);
virtual Acad::ErrorStatus dxfOutFields(AcDbDxfFiler*) const;
virtual Acad::ErrorStatus subGetGripPoints(AcGePoint3dArray& gripPoints,
AcDbIntArray& osnapModes,
AcDbIntArray& geomIds) const;
virtual Acad::ErrorStatus subGetStretchPoints(AcGePoint3dArray & stretchPoints) const;
virtual Acad::ErrorStatus subTransformBy(const AcGeMatrix3d& xform);
virtual Acad::ErrorStatus subMoveGripPointsAt(const AcDbIntArray& indices,
const AcGeVector3d& offset);
virtual Acad::ErrorStatus subMoveStretchPointsAt(const AcDbIntArray& indices,
const AcGeVector3d& offset);
// drived from TDbEntity
virtual Acad::ErrorStatus ExplodeOrDraw3d(XExplodeDraw &dc) const;
virtual Acad::ErrorStatus ExplodeOrDraw2d(XExplodeDraw &dc) const;
virtual const TCHAR *GetDefaultLayer() const;
virtual void GetTips(DList<TObjInfoUnit> &) const; //取动态属性显示数据
virtual Acad::ErrorStatus GetGripText(int i, CString &cs) const;
virtual int GetFirstVersion()const{return 8;}
// sg add 101115,支持统一标高
virtual bool UnifyElevation(double dElevation = 0.0);
// cet 2013.9.5 add
CString GetXml(const AcGeMatrix3d& mat) const;
Acad::ErrorStatus ExplodeTo(TDbLineStair &stair1, TDbLineStair &stair2, TDbSlab &slab,TDbSlab &slab2,
TDbHandRail &rail, TDbHandRail &rail2, TDbHandRail *pRailLeft=NULL,TDbHandRail* pRailRight=NULL) const;
// 绘制栏杆
void DrawRail(XPoly2D polyPath,double nStepWidth,XExplodeDraw &dc) const;
// 梯段扶手线
void GetRailPoly(XLine line,double direct,double height,XPoly2D &poly,BOOL bTop=FALSE)const;
// 计算剖切高度和剖切点
BOOL CalSectPos(double &lSectPos,double &rSectPos,XPoint &ptLeft2d,XPoint &ptRight2d,XPoint &ptLeft2d2,XPoint &ptRight2d2)const;
// 由平面二维点推算剖切步数
int HitSectPosByPoint2d(XPoint ptHit2d) const;
//add by xlc on 090123 获得梯段的扶手线
void GetRailPolyFromStair(TDbLineStair &stair,double dOffset,double dDistS,double dDistE,BOOL bLeft,XPoly2D &poly)const;
//add by xlc on 090426 箭头文字,动态数据
CString GetTextUp() const;
void SetTextUp(const TCHAR *sVal);
CString GetTextDown() const;
void SetTextDown(const TCHAR *sVal);
// Attribute Access method
double GetSectRotation()const;
double GetStepHeight() const;
Adesk::UInt8 GetStepNum() const;
Adesk::UInt8 GetStairFlag() const;
double GetSlabSize() const;
double GetSlabSizeUR() const;
double GetSlabSizeLR() const;
double GetRailHeight() const;
double GetRailWidth() const;
double GetRailDistToSide() const;
double GetRailDist() const;
double GetSpaceWidth() const;
double GetStepWidth() const;
double GetStairWidth() const;
double GetElevation() const;
XPoint GetLocation() const;
double GetRotation() const;
int GetStartSide() const;
int GetSideFlag() const;
int GetSectStepNum()const;
XPoint GetUpRight2d() const;
XPoint GetUpLeft2d() const;
double GetStairHeight() const {
return (GetStepHeight()*GetStepNum());
}
double GetTextHeight()const;
void SetTextHeight(double h);
void SetSectRotation(double r);
void SetSectStepNum(int n);
void SetRailDist(double w);
void SetSlabSize(double s);
void SetSlabSizeUR(double s);
void SetSlabSizeLR(double s);
void SetRailHeight(double l);
void SetRailWidth(double w);
void SetRailDistToSide(double w);
void SetSpaceWidth(double w);
void SetStepWidth(double w);
void SetStairWidth(double w);
void SetElevation(double elev);
void SetLocation(const XPoint &pt);
void SetRotation(double rot);
void SetStartSide(int nSide);
void SetSideFlag(Adesk::UInt8 flag);
void SetStepNum(Adesk::UInt8 n);
void SetStepHeight(double h);
void SetStairFlag(Adesk::UInt8 flag);
void SetArrow(BOOL bTrue);
BOOL IsArrow() const; //是否显示箭头
BOOL IsAutoOutRail() const;
void SetInRail(BOOL bTrue);
BOOL IsInRail()const;
BOOL IsOutRail()const;
BOOL IsAscent() const;
BOOL IsOnGround() const;
BOOL IsArcPlatform() const;
BOOL IsAutoRail() const;
BOOL HasSlant() const;
BOOL HasSideBeam(int nSide) const;
double GetBeamHeight() const;
double GetBeamThick() const;
double GetSlabThick() const;
AcDbObjectId GetLayerBeam3d() const;
AcDbObjectId GetLayerStep3d() const;
AcDbObjectId GetLayerHand3d() const;
AcDbObjectId GetLayerRail3d() const;
AcDbObjectId GetLayerText() const;
AcDbObjectId GetTextStyle() const;
AcDbObjectId GetLayerArrow() const;
//上楼箭头
void GetDefaultArrow(TDbLineStair &stair1,TDbLineStair &stair2,TDbSymbArrow*pArrowUp1,
TDbSymbArrow*pArrowUp2, TDbSymbArrow*pArrowDown1,TDbSymbArrow*pArrowDown2)const;
Adesk::UInt8 GetViewCtrl() const {
return m_nViewCtrl;
}
void SetViewCtrl(Adesk::UInt8 nCtrl) {
assertWriteEnabled();
m_nViewCtrl=nCtrl;
}
BOOL IsInSideBeam()const{return ((m_nFlagEx&SFEX_INSIDEBEAM)!=0);}
BOOL IsOutSideBeam()const{return ((m_nFlagEx&SFEX_OUTSIDEBEAM)!=0);}
void SetInSideBeam(BOOL bTrue)
{
assertWriteEnabled();
if(bTrue)
m_nFlagEx |= SFEX_INSIDEBEAM;
else
m_nFlagEx &= ~SFEX_INSIDEBEAM;
}
void SetOutSideBeam(BOOL bTrue)
{
assertWriteEnabled();
if(bTrue)
m_nFlagEx |= SFEX_OUTSIDEBEAM;
else
m_nFlagEx &= ~SFEX_OUTSIDEBEAM;
}
void SetAutoOutRail(BOOL bTrue);
void SetOutRail(BOOL bTrue);
void SetAutoRail(BOOL bTrue);
void SetAscent(BOOL bTrue);
void SetOnGround(BOOL bTrue);
void SetArcPlatform(BOOL bTrue);
void SetSlant(BOOL bTrue);
void SetSideBeam(int nSide, BOOL bTrue);
void SetBeamHeight(double val);
void SetSlabThick(double val);
void SetBeamThick(double val);
void SetLayerBeam3d(AcDbObjectId idLayer);
void SetLayerStep3d(AcDbObjectId idLayer);
void SetLayerHand3d(AcDbObjectId idLayer);
void SetLayerRail3d(AcDbObjectId idLayer);
void SetLayerText(AcDbObjectId idLayer);
void SetTextStyle(AcDbObjectId idStyle);
void SetLayerArrow(AcDbObjectId idLayer);
};
//TARCH_IMPEXP int EditCrossStair0(AcDbObjectId id);
#endif