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envi-code/SourceCode/Code2026/tg_shs/inc/Mep/BTNSTBmp.H
T
2026-09-28 15:28:50 +08:00

130 lines
3.1 KiB
C++

#ifndef _BTNST2_H
#define _BTNST2_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CBtnST.h : header file
//
// Comment this if you don't want that CButtonST hilights itself
// also when the window is inactive (like happens in Internet Explorer)
#define ST_LIKEIE
// Comment this if you don't want to use CMemDC class
#define ST_USE_MEMDC
/////////////////////////////////////////////////////////////////////////////
// CButtonST window
#include "TAPI.h"
class TELAPI CButtonST : public CButton
{
DECLARE_DYNAMIC(ATSButtonST)
// Construction
public:
CButtonST();
~CButtonST();
enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT};
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonST)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
virtual CWnd * SetCapture();
BOOL SetBtnCursor(int nCursorId = -1);
void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE);
BOOL GetFlatFocus();
void SetDefaultActiveFgColor(BOOL bRepaint = FALSE);
void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetActiveFgColor();
void SetDefaultActiveBgColor(BOOL bRepaint = FALSE);
void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetActiveBgColor();
void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE);
void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetInactiveFgColor();
void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE);
void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetInactiveBgColor();
void SetShowText(BOOL bShow = TRUE);
BOOL GetShowText();
void SetAlign(int nAlign);
int GetAlign();
void SetFlat(BOOL bState = TRUE);
BOOL GetFlat();
void DrawBorder(BOOL bEnable = TRUE);
void SetIcon(HBITMAP hIn, HBITMAP hOut, BYTE cx, BYTE cy);
static const short GetVersionI();
static const char* GetVersionC();
// 文字对齐方式 0 左对齐 1 居中 2 右对齐
void SetTextAlign(int nAlign);
protected:
//{{AFX_MSG(CButtonST)
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);
int m_nAlign;
BOOL m_bShowText;
BOOL m_bDrawBorder;
BOOL m_bIsFlat;
BOOL m_MouseOnButton;
BOOL m_bDrawFlatFocus;
HCURSOR m_hCursor;
HBITMAP m_hIconIn;
HBITMAP m_hIconOut;
BYTE m_cyIcon;
BYTE m_cxIcon;
COLORREF m_crInactiveBg;
COLORREF m_crInactiveFg;
COLORREF m_crActiveBg;
COLORREF m_crActiveFg;
// 文字对齐方式
int m_nTextAlignType;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif